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Physics for Game Developers

Leverage Physics in Games and More

Game physics has been at the heart of mainstream computer games for years, but recently it's reached a new level with the emergence of Nintendo Wii, PlayStation Move, Microsoft's Kinect, and various mobile devices. This updated bestseller not only provides important knowledge behind bread-and-butter game physics, but helps you leverage exciting interaction gadgets such as accelerometers, touch screens, GPS receivers, pressure sensors, and optical tracking devices.
You'll find new chapters on deformable and soft bodies, fluids, and the physics of sound for incorporating realistic effects, including 3D sound. For game developers working alone or as part of a team, this expanded second edition is indispensable.
Major topics include:
Digital physics learn the physics behind accelerometers and other sensors in smartphones and game consoles
Physics of sound get up to speed on a topic generally ignored in other books on game physics
Rigid body mechanics become well-versed in the staple of all game physics engines
Fluid dynamics create fabulous special effects through the book s accessible treatment of this difficult subject
Modeling specific systems design and optimize your physical models with real-world examples
Portrait

David Bourg is a Naval Architect involved in various military and commercial proposal, design, and construction efforts. Since 1998, David has served as an independent consultant working for various regional clients engaged in both commercial and military shipbuilding where he provides design and analysis services including but not limited to concept design, proposal writing, detailed design and analysis, visualization, and software development among other services. He coordinated and led the winning design and proposal effort for the US Coast Guard Point Class (patrol boat) Replacement Program. In 2006, David joined fellow Naval Architect Kenneth Humphreys to form MiNO Marine, LLC, a naval architecture and marine professional services firm. In addition to Physics for Game Developers, David has published two other books. He earned a PhD in Engineering and Applied Science in 2008 from the University of New Orleans. He has served as an Adjunct Professor at the University of New Orleans School of Naval Architecture and Marine Engineering, where he has taught various courses since 1993. Holding a Bachelor of Science degree in Naval Architecture in Marine Engineering from the University of New Orleans, Kenneth F. Humphreys's career includes roles as naval architect, project engineer, program manager, estimating manager, research and development manager, process improvement team leader, university lecturer, and business owner. Past projects include analysis of surface effect ship hydrodynamic model test data, vessel operations software development, and numerous government shipbuilding programs. Kenneth has worked on designs for liftboats, semi-submersibles, platform supply vessels, maintenance and repair vessels, and drill ships. In 2006 Kenneth joined his former classmate's firm, David M. Bourg & Associates. Subsequently the firm was renamed MiNO Marine, L.L.C. ("MiNO"). Kenneth serves as Managing Partner of the company. In addition to his administrative and management responsibilities at MiNO, Kenneth has been project manager for the design of the 235 Class Lift Boat from concept through production, participated in the design selection for the U.S. Coast Guard's newest cutter, and developed cost documentation for U. S. Navy new construction programs. Ever since his father read A Brief History of Time to him in middle school, Bryan Bywalec wanted to be an astrophysicist. While he will always have a passion for pure physics, he became more and more obsessed in high school with the application of those physical principles he was learning. Having been around sailboats his entire life, his decision to seek a degree in Naval Architecture at the University of New Orleans surprised few. While working on his degree, Mr. Bywalec was employed as a network administrator for the College of Engineering. Having an office in an electronics lab, he explored the world of enterprise computing and became very interested in high performance clusters, remote administration of desktops, and robotics. Upon graduating in 2007, he began his career at MiNO Marine, LLC and, under the guidance of David Bourg and Kenneth Humphreys, now focuses on finite element analysis of complex welded steel structures. His structural analysis work depends largely on the accurate approximations of non-linear physical systems. Bryan has completed several computational fluid dynamics simulations of exhaust gases from ship stacks and current flow around offshore structures. In addition to his work as a naval architect, Bryan strives to create innovative ways to connect everyday objects to various control networks. From unlocking door locks via text message to developing a real time street car tracking program, he constantly searches for opportunities to integrate technology into his life.

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Einband Taschenbuch
Seitenzahl 575
Erscheinungsdatum 23.04.2013
Sprache Englisch
ISBN 978-1-4493-9251-2
Verlag O'Reilly & Assoc Inc
Maße (L/B/H) 231/178/30 mm
Gewicht 930
Auflage 2. Auflage von 2000
Buch (Taschenbuch, Englisch)
39,61
bisher 45,99

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