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A ghost woman who tries to mind her business and a merchandise designer who's living every parapsychologist's dream. ... For centuries, Rey Uvish haunted the halls of the mansion she existed in since she was killed there. Scaring off tourists coming for the thrill of it was what made her afterlife delightful. But it takes a turn when stubborn and totally unimpressed Sadey Isla moves in. As Rey notices very soon - she is here to stay. And she also has some pathetic ideas to make Rey leave her mansion. ... Moving into a haunted mansion wasn't exactly what Sadey Isla had in mind, but here she is, facing the presence of a damn ghost. Rey's attempts to make her leave are more annoying than terrifying, and the worst part: she actually is fun to be around. Still, Sadey will try to make her leave in the best ways she knows - even if that means using some of the strategies a kid's show conveyed. ... The question is: Who casts whom out? And: Will Rey learn loving Ninjago as much as Sadey does?
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