Gaming: Essays on Algorithmic Culture

Essays on Algorithmic Culture

Electronic Mediations (Paperba 18

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ("Zork," for example) and have little to say about such visually and conceptually sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto, Halo, "and" The Sims," in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast--and in some cases, almost unlimited--array of actions and choices. In "Gaming," Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gamingpractices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digi
… weiterlesen
In den Warenkorb
Filialabholung

Versandkostenfrei

Beschreibung

Produktdetails


Einband Taschenbuch
Seitenzahl 160
Erscheinungsdatum 01.05.2006
Sprache Englisch
ISBN 978-0-8166-4851-1
Verlag Univ Of Minnesota Pr
Maße (L/B/H) 21,5/14,1/1 cm
Gewicht 222 g
Buch (Taschenbuch, Englisch)
15,99
inkl. gesetzl. MwSt.
Versandfertig in 1 - 2 Wochen
Versandkostenfrei
In den Warenkorb
Filialabholung

Versandkostenfrei

Ihr Feedback zur Seite
Haben Sie alle relevanten Informationen erhalten?
Vielen Dank für Ihr Feedback!
Entschuldigung, beim Absenden Ihres Feedbacks ist ein Fehler passiert. Bitte versuchen Sie es erneut.

Andere Kunden interessierten sich auch für

Wird oft zusammen gekauft

Gaming: Essays on Algorithmic Culture

Gaming: Essays on Algorithmic Culture

von Alexander R. Galloway
Buch (Taschenbuch)
15,99
+
=
Politics of Affect

Politics of Affect

von Brian Massumi
Buch (Taschenbuch)
21,99
+
=

für

37,98

inkl. gesetzl. MwSt.

Alle kaufen

Weitere Bände von Electronic Mediations (Paperba mehr

  • Band 11

    5595928
    Biomedia
    von Eugene Thacker
    Buch
    28,99
  • Band 14

    6281573
    Lara Croft, Cyber Heroine
    von Astrid Deuber-Mankowsky
    Buch
    18,99
  • Band 15

    6891025
    Electronic Monuments
    von Gregory Ulmer
    Buch
    28,99
  • Band 18

    11552877
    Gaming: Essays on Algorithmic Culture
    von Alexander R. Galloway
    Buch
    15,99
    Sie befinden sich hier
  • Band 20

    14318793
    Database Aesthetics: Art in the Age of Information Overflow
    von Victoria Vesna
    Buch
    27,99
  • Band 21

    14685963
    The Exploit: A Theory of Networks
    von Alexander R. Galloway
    Buch
    14,99
  • Band 24

    15507851
    Digitize This Book!: The Politics of New Media, or Why We Need Open Access Now
    von Gary Hall
    Buch
    19,99

Kundenbewertungen

Es wurden noch keine Bewertungen geschrieben.