Think, "Kanban in a box." Imagine you ordered Kanban for your team, and got the box delivered to your door. You open the box and right on top is a quick-start guide. Being a novice, you follow the guide, and quickly get up and running. As you become more experienced, the other box contents address common advanced issues you'd face, like right-sizing teams, estimation, hitting deadlines, transitioning from Scrum or Waterfall, deploying components and services, and using Kanban within larger organizations. * Real-world experience from a direct practitioner working on Xbox and Xbox.com * A concise, pragmatic, and easy-to-read guide with clear, fresh, and hard-won guidance * Using Kanban within larger organizations - how to deal with upper management, planning, and dependencies
Eric Brechner has more than two decades of experience in the software industry. He began writing "Hard Code" in 2001 as a resource for Microsoft employees. Since then, the opinion column has ignited an ongoing discussion of best practices among the thousands of software development engineers at Microsoft-and now, to the rest of the development community. He began introducing his teams to Kanban in 2011, replacing Scrum and other methods.