• Produktbild: Human-Computer Interaction. Perspectives on Design
  • Produktbild: Human-Computer Interaction. Perspectives on Design
Band 11566

Human-Computer Interaction. Perspectives on Design Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

28.06.2019

Abbildungen

XXX, 292 illus., 198 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen

Herausgeber

Masaaki Kurosu

Verlag

Springer

Seitenzahl

589

Maße (L/B/H)

23,5/15,5/3,4 cm

Gewicht

925 g

Auflage

1st ed. 2019

Sprache

Englisch

ISBN

978-3-030-22645-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

28.06.2019

Abbildungen

XXX, 292 illus., 198 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen

Herausgeber

Masaaki Kurosu

Verlag

Springer

Seitenzahl

589

Maße (L/B/H)

23,5/15,5/3,4 cm

Gewicht

925 g

Auflage

1st ed. 2019

Sprache

Englisch

ISBN

978-3-030-22645-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Human-Computer Interaction. Perspectives on Design
  • Produktbild: Human-Computer Interaction. Perspectives on Design
  • Design and evaluation methods and tools.- End-user Requirements Elicitation Using Narratives.- Interactive Search Profiles as a Design Tool.- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference.- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications.- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products.- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations.- Designing Design Resources: From Contents to Tools.- Service-Oriented Control-Command Components for Designing Complex Systems.- End User Designing of Complex Task Models for Complex control-command systems.- Redefinition of Benefits of Inconvenience.- Examining Social Desirability Bias in Online and Offline Surveys.- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM.- A Set of Usability Heuristics for Mobile Applications.- Characterizing End-User Development Solutions: A Systematic Literature Review.- Towards a set of design guidelines for multi-device experience.- Gameful Design Heuristics: A Gamification Inspection Tool.- A New Method of Banner Color Design.- Redefining the human in HCI.-

    Supporting Life History Research with Interactive Visualizations.- Towards the Ontology of Becoming in Self-Tracking Research.- Do humans STILL have a monopoly on creativity or is creativity overrated.- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities.- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison.- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares.- How Do Humans Identify Human-likeness from online Text-based Q&A Communication.- Influence of Presence of Operator of Humanoid Robot on Personal Space.- Redefining Audience Role in Live Performances.- Emotional Design, Kansei and Aesthetics in HCI.- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students.- Emotional Design for Children’s Electronic Picture Book.- Design Criteria for Kansei-oriented Elderly Products.- Research on Chemical Instrument Design Mode Based on Kansei Engineering.- A Study in Elderly Fashion and Zero Waste Clothing Design.- Gender Difference in the Free Association for "Cute" and "Kawaii".- Emotional Design Evaluation Index and Appraisal A Study on Design Practice.- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China.- Research on Aesthetics of Interaction of Mobile Context-aware Services—A case study of Notification System.- Research on Kansei Engineering System Establishment for Elderly Product Design.- Narrative, Storytelling, Discourse and Dialogue.- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards.- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces.- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone.- The Tension Experience - performance in alternate realities.- Transfictionality and transmedia storytelling: a conceptual distinction.- Generating Graphic Representations of Spoken Interactions from Journalistic Data.- Author-Driven Approaches to Computational Narrative Design for Games.