Produktbild: Your Turn!

Your Turn! The Guide to Great Tabletop Game Design

32,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

31.10.2023

Verlag

John Wiley & Sons

Seitenzahl

464

Maße (L/B/H)

23/18,5/2,6 cm

Gewicht

882 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-98159-6

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

31.10.2023

Verlag

John Wiley & Sons

Seitenzahl

464

Maße (L/B/H)

23/18,5/2,6 cm

Gewicht

882 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-98159-6

EU-Ansprechpartner

Kolibri 360 GmbH
Ettore-Bugatti-Straße 6-14
51149 Köln
DE
produktsicherheit@kolibri360.de

Herstelleradresse

Wiley & Sons
1 Oldlands Way
PO22 9NQ Bognor Regis
GB
trade@wiley.com

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  • Produktbild: Your Turn!
  • Hi There! xxi
     
    Chapter 1 Let's Make a Board Game! 1
     
    The Game Board 2
     
    A Brief Note About Components 3
     
    Getting Started 4
     
    How to Make a Game Board 5
     
    Let's Make Improve the Game! 11
     
    Change a Number 12
     
    Change a Component 13
     
    Change a Rule 15
     
    Change the Theme: An Introduction to Theme and Genre 16
     
    Chapter 2 Writing Rule Books Is Hard 21
     
    The Problem with Rule Books 23
     
    Problem #1: There Can Be Only One (Reader) 23
     
    Problem #2: Front-End Information Overload 24
     
    Problem #3: Rule Book Length 25
     
    Problem #4: Edge Cases 26
     
    Tricks to Writing Rule Books 27
     
    Trick #1: Rules Are Stories 27
     
    Trick #2: Use The Six Zones of Play 28
     
    Trick #3: I Am Talking to "You" 34
     
    Trick #4: Use Command Statements 34
     
    Trick #5: Include Pictures 34
     
    Trick #6: Add Callouts 35
     
    What Every Good Rule Book Needs 36
     
    Creating an Introduction 36
     
    List of Components 37
     
    Game Setup 38
     
    The Goal of the Game 38
     
    General Sequence of Play 40
     
    Detailed Sequence of Play 47
     
    End of Game 47
     
    Everyone Deserves Credit 48
     
    But Wait, There's More 48
     
    Say What? Translating the Rules 51
     
    Chapter 3 The Chapter About Play Testing 53
     
    The Great Worry 54
     
    Let's Start Starting 56
     
    Is This a Thing? 56
     
    Going Solo 59
     
    Do It by Design 62
     
    Gamers Game Games 63
     
    Friends and Family 73
     
    Blind Play Testing 73
     
    Publisher Play Testing 74
     
    Chapter 4 Let's Make a Dice Game! 75
     
    Dice Basics 75
     
    Dice Mechanisms 78
     
    Rolling 79
     
    Rerolling 80
     
    Dice Determine Movement 81
     
    Dice Determine Combat Results 82
     
    Dice Placement 82
     
    Banking Dice 82
     
    Dice for Targeting 83
     
    Dice Builder 84
     
    Concealing Dice 84
     
    Dice Determine Actions 85
     
    Dice Determine Resources 85
     
    Dice of Different Colors 86
     
    Combination Matching 87
     
    Real-Time Rolling 87
     
    Roll and Write 87
     
    Dice Stacking 89
     
    Dice Crafting 89
     
    Dice as Counters 89
     
    Dice as Units 90
     
    Bluffing with Dice 90
     
    Pop-O-Matic 91
     
    Choosing the Right Dice Tools 91
     
    It's Probably Due to Probability 91
     
    I Still Don't Believe in Luck, But 96
     
    Let's Design a Dice Game 98
     
    Step 1: Create the Rules 99
     
    Step 2: Play Test the Game 100
     
    Step 3: Change the Rules 100
     
    Step 4: Change a Number 101
     
    Step 5: Change the Objective 102
     
    Step 6: Add a Mechanism 103
     
    Step 7: Change the Theme 104
     
    Creating Your Own Custom Dice 106
     
    Dice Games to Play 106
     
    Chapter 5 Let's Make a Card Game! 109
     
    Let's Create a Card! 110
     
    One Way to Make Cards 110
     
    Another Way to Make Cards 111
     
    Yet Another Way to Make a Card 112
     
    Here's One More Way to Make a Card 112
     
    Even More Ways to Make a Card 113
     
    Print and Play 113
     
    Size Matters 115
     
    Clear Cards 116
     
    Pentagonal and Hexagonal Cards 117
     
    Circular Cards 117
     
    A Very Short History of Card Games 118
     
    An Order of Sides 121
     
    Card Mechanisms 125
     
    Components 142
     
    A Note About Probability and Cards 143
     
    Let's Design a Card Game 144
     
    Step 1: Setting Up the Game 144
     
    Step