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Zevin, G: Tomorrow, and Tomorrow, and Tomorrow A novel

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Beschreibung

Produktdetails

Zustand

Gut

Verkaufsrang

21993

Einband

Taschenbuch

Book Tropes

Friends To Lovers + weitere

Erscheinungsdatum

04.07.2023

Verlag

Random House LLC US

Seitenzahl

416

Maße (L/B/H)

13/20/2,4 cm

Gewicht

296 g

Auflage

1. Auflage

Sprache

Englisch

EAN

2710003899607

Beschreibung

Rezension

WINNER OF THE GOODREADS CHOICE AWARD NEW YORK TIMES BEST SELLER WINGATE PRIZE NOMINEE LOS ANGELES TIMES BOOK CLUB PICK

One of the Best Books of the Year: The New York Times, TIME, Buzzfeed, Entertainment Weekly, Oprah Daily, Slate, Self.com, Bookpage, Kirkus, SheReads, GoodReads, Goop, and The What List

A New York Times Notable Book of the Year A Jimmy Fallon Book Club Pick A Time Must-Read Book of the Year A Washington Post Notable Work of Fiction BookPage Best Fiction of the Year

"Delightful and absorbing...Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are...Expansive and entertaining...Dozens of Literary Gamers will cherish the world she s lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation."
Tom Bissell, The New York Times

"A tour de force... A moving demonstration of the blended power of fiction and gaming....Zevin describes herself as 'a lifelong gamer.' That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn t still own a copy of 'Space Invaders.' But instead, she s written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen."
Ron Charles, The Washington Post

Whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. That's true of Moby Dick, and it's certainly true of Tomorrow, and Tomorrow, and Tomorrow, which renders the process of designing a great video game as enthralling as the pursuit of that great white whale .There are smart ruminations here about cultural appropriation, given that the game, Ichigo, is inspired by Japanese artist Hokusai's famous painting The Great Wave at Kanagawa .It's a big, beautifully written novel about an underexplored topic, that succeeds in being both serious art and immersive entertainment.
Maureen Corrigan, NPR s Fresh Air

"Engrossing....Though it contains plenty of nostalgia for the pioneer age of 1990s game design, this isn t primarily a novel of nerdy insider references....Videogames happen to be the medium by which [Zevin's characters] best express themselves and share in each other s life."
Sam Sacks, The Wall Street Journal

Woven throughout [Tomorrow, and Tomorrow, and Tomorrow] are meditations on originality, appropriation, the similarities between video games and other forms of art, the liberating possibilities of inhabiting a virtual world, and the ways in which platonic love can be deeper and more rewarding especially in the context of a creative partnership than romance.
The New Yorker

"Tomorrow, and Tomorrow, and Tomorrow is a celebration of the narratives, in video games and in life, that reinforce just how important connection really is. In following Sam and Sadie s journey from Massachusetts to California and into the imagined worlds of their games, Zevin writes the most precious kind of love story."
Annabel Gutterman, Time

The story of three brilliant kids who found a videogame company, this book is about so much more friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous.
Kim Hubbard, People

"Zevin is a great writer who makes you care deeply about her characters....Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin s exploration of partnership and collaboration is worth reading no matter who you are. Even if you re skeptical about reading a book about video games, the subject is a terrific metaphor for human connection."
Bill Gates

"You don t have to be a gamer to appreciate the pulsing heart of this best-seller: In a story spanning three decades and references from Oregon Trail to Macbeth, Gabrielle Zevlin has written a modern, definitive story about work, love, and friends for whom you d do and risk everything."
Keely Weiss and Halie Lesavage, Harper s Bazaar

A remarkably absorbing portrait of friendship, identity, and the urge to create something beautiful, whether it be on the page or in pixels .Zevin clearly knows her way around an RPG, but it's the analog intimacy of Tomorrow's wise, sensitive storytelling that stays.
Leah Greenblatt, Entertainment Weekly

"I ve never played a video game in my life, and I was sucked into this book like it was Halo and I was a socially awkward tween in 2001. Really, this isn t just a book for people who understand life through the pixels, but for people who understand life through stories."
Jenny Singer, Glamour

"One of the most special novels written in the past decade. This story follows two friends who form a thrilling creative partnership that drives them together and apart over the course of their young lives."
Kiki Koroshetz, Goop

"Utterly absorbing...Until I read Tomorrow, and Tomorrow, and Tomorrow, I had never heard of anyone playing games the way my husband and I play games, the way that Sam and Sadie do on campaign mode but passing the controller back and forth. It takes a shattering lack of ego to play this way, knowing that someone else has the power to make a decision that would change the storyline or garner the skills to play through certain sequences that you ll never see again. All that matters when you play like this is that you re moving forward, and you re together."
Adrienne So, Wired

This is a boy meets girl story that is never a romance though it is romantic Zevin blurs the lines between reality and play... Tomorrow, and Tomorrow, and Tomorrow is an artfully balanced novel charming but never saccharine. The world Zevin has created is textured, expansive and, just like those built by her characters, playful.
Pippa Bailey, The Guardian

"Two friends, who are often in love, but never lovers, must contend with the fame, joy and tragedy that comes with success after they enter the world of video game design. Spanning three decades and multiple locations, this love story by The Storied Life of A.J. Fikry author is anything but predictable."
E! News, Tierney Bricker

"Tomorrow, and Tomorrow, and Tomorrow is a decade-spanning feat in storytelling, switching perspectives as the story winds through the years."
Elena Nicolaou, TODAY Show

"Despite [her] fantastical virtual worlds woven in lush detail, Zevin wants us to take a hard look beyond the screen...At its heart, Tomorrow is a coming-of-age tale stretched, in so many ways, by grief and hurt. This is Zevin s tough love: There is no shortage of misfortune in life. Take a deep breath. Click continue....Tomorrow is not the type of book to accept a game over. It clutches onto that innocent hope ingrained in all video games."
The Washington Post


Tomorrow, and Tomorrow, and Tomorrow is buoyant despite the illness and pain that speckles its characters lives because they hope to meet again, to play again, to build again like gods .This book, with its respect for craft the craft of love and games, or loving games will remind you of how abundant one life is, how lucky we are to keep each other in our memories forever.
Ashley Bardhan, Kotaku

"This is a great novel. Zevin has the ability to make you care about her creations within paragraphs of meeting them....The book is rich with characters whose intertwined fates power the narrative...We are glad of the privilege of accompanying Sam and Sadie on the adventure of growing up and discovering who they are, and wondering who they might have been."
Erica Wagner, The Financial Times

"If your Insta and #BookTok feeds are filled with pics of this read...there's a reason why....Trust us when we say to give it a shot....You'll follow [Sam and Sadie] over the course of decades, from Massachusetts to California, as they deal with ambition, loss, success, and heartache. We're not crying, you are." 
The Skimm

"Gabrielle Zevin s potent new novel feature[s] a memorable and oddly stirring meet-cute, with Sam getting the attention of his long-ago childhood friend Sadie by shouting across a crowded train platform that she 'has died of dysentery.' If you picked up on that Oregon Trail reference, you may appreciate this funny, unpredictable story of love and video games set in the late 90s, a time when a couple of indie programmers like Sam and Sadie could take the world by storm with nothing but a good idea and a stack of floppy disks."
Patrick Rapa, The Philadelphia Inquirer

"Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." 
John Green, author of The Anthropocene Reviewed

My #1 book to recommend Tomorrow and Tomorrow and Tomorrow [is]  incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It s about love and friendship and video games.
Emma Straub, Cup of Jo

Is there such a thing as the Great American Gamer Novel? Because if not, I believe Gabrielle Zevin just invented it. She has crafted a brilliant story about life s most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating, this book absolutely pwned me in the very best way.
Nathan Hill, author of The Nix

"Tomorrow, and Tomorrow, and Tomorrow is a beautifully wrought saga of human connection and the creative process, of love and all of its complicated levels. A gem of a novel, intimate yet sweeping, modern yet timeless. Bits of this book lingered in my head the way ghosts of Tetris pieces continue to fall in your mind s eye after playing."
Erin Morgenstern, author of The Starless Sea

"Gabrielle Zevin has written an exquisite love letter to life with all its rose gardens and minefields. With wisdom and vulnerability, she explores the very nature of human connection. This novel, and its unforgettable characters, know no boundaries. To read this book is to laugh, to mourn, to learn, and to grow."
Tayari Jones, author of An American Marriage

"Tomorrow and Tomorrow and Tomorrow is the sort of book that comes around once in a decade a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies. Gabrielle Zevin is one of our greatest living novelists, and Tomorrow just may be her magnum opus. Remarkable."
Rebecca Serle, author of In Five Years

A polished, thoughtful novel about loyalty and love that, like the best video games, grows more absorbing the further you venture into it."
Connie Ogle, The Star Tribune

"Zevin has written a fascinating novel about two friends who collaborate on designing video games. These games are so imaginative and innovative that you will wish you could actually play them."
Wisconsin Public Radio

[A] brilliant tale of identity, human connection, and yes, love in all of its myriad of forms.
Sabienna Bowman, PopSugar

If you re into video games, this extraordinary coming-of-age/love story/social novel has your name on it. The story follows terrific characters from youth into their adult lives as founders of a successful gaming company. Even if you couldn t care less about video games, Zevin s signature narrative charms will still keep you riveted.
Marion Winik, Newsday

"The brilliance of Zevin s tour de force is that you can come into this book with zero gaming knowledge and be blown away by her insights on the human condition, her prodigious capacity for storytelling, and how she weaves it all together brilliant and brilliantly." 
The Bridge

"Yes, it is a love story, but it is not one you have read before. Taking place over 30 years, this dazzling and intricately imagined novel by Gabrielle Zevin examines the nature of identity, disability, failure, and above all, our need to connect. Tomorrow, and Tomorrow and Tomorrow is one of our most anticipated books of the summer and we can t wait for you to read it." 
B&N Reads

[This] novel explores themes of identity, disability, play and love in an unforgettable and richly imaginative way.  
She Reads

"Zevin returns with an exhilarating epic of friendship, grief, and computer game development . Zevin layers the narrative with her characters wrenching emotional wounds as their relationships wax and wane... Even more impressive are the visionary and transgressive games This is a one-of-a-kind achievement.
Publishers Weekly, starred

Riveting Zevin has written the book she was born to write, a love letter to every aspect of gaming Zevin s delight in her characters, their qualities, and their projects sprinkles a layer of fairy dust over the whole enterprise Sure to enchant even those who have never played a video game in their lives, with instant cult status for those who have.
Kirkus, starred

"Zevin creates beautifully flawed characters often caught between the real and gaming worlds, which are cleverly juxtaposed to highlight their similarities and differences. Both readers of love stories and gamers will enjoy. Highly recommended."
Library Journal, starred

"It s impossible to predict how, exactly, you ll fall in love with Gabrielle Zevin s novel Tomorrow, and Tomorrow, and Tomorrow, but it s an eventuality you can t escape... Her artistic, inclusive world is filled with characters so genuine and endearing that you may start caring for them as if they were real. Above all, her development of Sam and Sadie s relationship is pure wizardry; it s deep and complex, transcending anything we might call a love story. Whether you care about video games or not is beside the point. Tomorrow, and Tomorrow, and Tomorrow is the novel you ve been waiting to read."
Chika Gujarathi, BookPage

Produktdetails

Zustand

Gut

Verkaufsrang

21993

Einband

Taschenbuch

Book Tropes

  • Friends To Lovers
  • College Romance
  • Childhood Bestfriend

Erscheinungsdatum

04.07.2023

Verlag

Random House LLC US

Seitenzahl

416

Maße (L/B/H)

13/20/2,4 cm

Gewicht

296 g

Auflage

1. Auflage

Sprache

Englisch

EAN

2710003899607

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  • Book.love.for.life

    5/5

    17.02.2025

    Buch (Taschenbuch)

    Die größte Überraschung 2024

    Man muss definitiv keine Videospiele lieben, um dieses Buch zu lieben. Es war so echt, so unglaublich real, hat viel hinterfragt, war teils gesellschaftskritisch und erzählt von so oft vorhandener Liebe zueinander, die aber nie Wirklichkeit wurde. Es konnte mich absolut verzaubern. Zu Beginn dachte ich nur was habe ich da gekauft. Die Thematik war nicht so meins und der Schreibstil und die Perspektive war etwas, was ich so noch nie gelesen habe. Aber irgendwie war das Buch von Beginn an fesselnd, sodass ich mir dennoch gesagt habe, ich lese mal weiter. Allgemein denke ich mir immer, wenn mir enge Freunde etwas empfehlen, weil sie so begeistert davon waren, kann es nicht schlecht sein. Und dieses Buch ist definitiv auf gar keinen Fall schlecht. Es ist wahnsinnig unterhaltsam und umfasst über dreißig Jahre. Die Geschichte beginnt mit dem Beginn der Freundschaft zwischen Sadie und Sam, den Wiedersehen und die neu aufkeimende Freundschaft zu Marx. Die drei haben eine ganz besondere Freundschaft und wollen mit ihrer Videospiel-Idee etwas ganz Großes ins Rollen bringen.   Die Charaktere würde ich, wenn ich nur ein Wort zum Beschreiben nutzen dürfte, mit "lebensnah" beschreiben. Sie sind verdammt real und fühlen sich total echt an. Sie sind nämlich unglaublich facettenreich. Bedeutet nicht nur gut und böse. Die Charaktere bewegen sich manchmal auf einem ganzen schmalen Grad. In einem Moment liebst du die Protagonisten, im nächsten hinterfragst du alles. Sie sind echt, weil sie Fehler machen, weil sie Dinge sagen, die nicht so hätten gesagt werden sollen. Nicht nur die Charaktere, sondern auch die Freundschaft wandert durch zahlreiche Höhen und Tiefen und insbesondere der aufkommende Ruhm stellt diese auf die Probe. Moralvorstellungen wie weit gehst du für Erfolg, was ist dir im Leben am wichtigsten, all das wird behandelt. Es ist ein Buch über so viel mehr als Freundschaft. Liebe, Loyalität, Gewalt in Amerika und die Magie erfundener Welten, der schmale Grad zwischen Wirklichkeit und Fantasie, der Einfluss von Erfolg... Das Buch hat mich fasziniert weil es so unvorhersehbar war, so viele Thematiken behandelt hat, ohne zu schwer zu werden. Diversität, toxische Beziehungen, Neid, unterschiedliche Lebensvorstellungen und Liebe. Ich glaube Tomorrow and tomorrow and tomorrow ist ein Buch mit ganz besonderer Liebe. Denn irgendwie spielt sie immer eine Rolle, man spürt sie immer und irgendwie ist sie gleichzeitig auch nicht da. Vor allem was Sam und Sadie angeht. Oft verliebt, aber nie ein Liebespaar. Ich glaube gerade am Anfang habe ich etwas ganz anderes erwartet und war wirklich skeptisch. Aber dieses Buch lässt sich auf so viel übertragen, der Inhalt ist einfach so verständlich und man hat das Gefühl, dass man selbst die ganzen Jahre miterlebt. Es fühlte sich so surreal an und als ich fertig war hat es sich angefühlt als hätte ich alte Bekannte gehen lassen, es war nicht das Ende einer tollen Geschichte, sondern irgendwie auch, als hätte ein ganzer Lebensabschnitt geendet. Fazit Das Buch konnte mich regelrecht gefangen nehmen und je weiter ich in diesem gelesen habe, desto süchtiger würde ich und konnte es nicht mehr zur Seite legen. Ich glaube dieses Buch kann ich einfach jedem weiterempfehlen, denn ich glaube, dass jeder etwas daraus mitnehmen kann. Die Geschichte ist einfach so besonders und ist voller Elemente, wie ich sie nie zuvor gelesen habe. Ich versuche einfach noch ein weiteres Mal die Geschichte kurz zusammenzufassen, damit ihr merkt, wie unglaublich ich dieses Buch fand: extreme Höhen und Tiefen von Freunden, die zusammenarbeiten, berühmt sind und in ihrer Beziehung zueinander und dem gemeinsame Leben unterschiedliche Wünsche entwickeln. Ich glaube mein Herz ist mehrfach für Sam und Sadie gebrochen, aber auch für Marx. Ich kann euch das Buch wirklich nur empfehlen.

  • Bewertung

    5/5

    08.02.2025

    Buch (Taschenbuch)

    “The most important thing is finding someone you wish to play with.”

    This might be one of the best books I've ever read! The story is about Sam and Sadie, estranged childhood best friends, now creative partners, and their complex relationship throughout their lives. It's about love, friendship, tragedy, and everything in between. Gabrielle Zevin writes beautiful prose that kept me hooked for hours and hours. I still think about this book constantly.

  • Natascha

    5/5

    19.01.2025

    Buch (Taschenbuch)

    Eines der besten Bücher die ich gelesen habe

    Ich musste lachen, weinen und ich habe dieses Buch mit einem warmen Gefühl zugeschlagen. Ich liebe, wie es geschrieben ist und es hat mir sehr gefallen, die Charaktere über verschiedene Lebensphasen zu begleiten. Ein sehr gelungenes Werk.

  • Bewertung

    5/5

    26.10.2024

    Buch (Taschenbuch)

    “But it is worth noting that to be good at something is not quite the same as loving it.”

    What Sam and Sadie both love, is quite clear: each other and video games. If you are looking for a book that... -covers the topics friendship, love and loss in a profound way -contains extraordinary characters with extraordinary goals -draws countless parallels between the real world and virtual realities in games -is very creatively written -gives off cozy, warm vibes ... then you`ve reached the end of your search.

  • Bewertung

    5/5

    24.06.2024

    Buch (Taschenbuch)

    Read in 2 days

    A mesmerising novel that had me hooked from the first second. The best thing about this story is the relationship between Sam and Sadie - two deeply flawed geniuses who fight quite a lot over the course of the book, but also love each other on a level transcending romance. Very moving and cathartic.

Kundinnen und Kunden meinen

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Bewertungen (21)

Unsere Meinungen

  • Zum Bewerterprofil von Lucie Quack

    Lucie Quack

    Thalia Hamburg – AEZ

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    5/5

    16.09.2025

    Buch (Gebundene Ausgabe)

    All time favorite!

    5 ☆ Call me a masochist with how often I've read this book and had my heart broken, again and again. You don't even have to be interested in video games to like this book (but you will be after). It's just THAT good.
  • Zum Bewerterprofil von Elisa Danisch

    Elisa Danisch

    Mayersche Aachen

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    5/5

    19.03.2025

    Buch (Taschenbuch)

    Emotional, thrilling, and filled to the brink with creativity / Emotional, packend und sprudelnd voll von Kreativität

    This story is about Sam and Sadie, two friends who develop video games together. We follow the development of their friendship from its origin in their childhood through countless highs and lows and everyting in between to teir early 30s, at the same time seeing the production of their video games and the ensuing success grow. I really enjoyed the focus on the protagonists' friendship and found the concepts of the video games they develop fascinating, even though gaming doesn't usually interest me very much. The side characters painted the surrounding world even more vividly. The style of narration reminded me a lot of Taylor Jenkins Reid's books about fictional celebrities, especially Daisy Jones & The Six and The Seven Husbands of Evelyn Hugo. I would recommend this book to anyone who likes friendship-focused stories taking place over a longer period of time, and also anyone who games or likes creative storytelling and innovative ideas. / Diese Geschichte dreht sich um die Freunde Sam und Sadie, die gemeinsam Videospiele entwickeln. Wir verfolgen die Entwicklung ihrer Freundschaft von ihrem Ursprung in ihrer Kindheit über zahlreiche Höhen und Tiefen und das ganze drumherum bis in ihre frühen 30er und sehen dabei parallel, wie sie ihre Videospiele produzieren und ihr Erfolg wächst. Ich mochte den Fokus auf die Freundschaft der beiden Protagonisten sehr, und fand auch vor allem die Videospiele, die von den beiden entwickelt wurden, sehr spannend in ihren Konzepten, obwohl ich selbst eigentlich sehr wenig Wissen über und Interesse an Gaming habe. Die Nebencharaktere haben die Welt auch nochmal mehr abgerundet. Die Art der Erzählung hat mich sehr an Taylor Jenkins Reids Bücher über fiktionale Persönlichkeiten erinnert, vor allem Daisy Jones & The Six und The Seven Husbands of Evelyn Hugo. Ich würde das Buch jedem empfehlen, der freundschaftsfokussierte Geschichten mag, die über einen längeren Zeitraum hinweg spielen, und auch jedem, der gerne gamed oder sich für storytelling und kreative Ideen in jeglicher Form begeistert.
  • Zum Bewerterprofil von Finja Pingel

    Finja Pingel

    Thalia Mayersche Bocholt

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    5/5

    26.02.2025

    Buch (Taschenbuch)

    Every time I run into you for the rest of our lives, I'll ask you to make a game with me.

    This book is nothing short of brilliant. The characters Sam and Sadie, both morally grey – imperfect and unlikeable – but in a way that makes them infuriating, arrogant, kind, and real. We watch as they grow into adults and the different challenges they face along the way when they choose to become creative partners. That choice leads them to fantastic success – and failure, and turmoil, and heartbreak. We are given an insightful glimpse into the gaming industry, its history and business side, and how gaming can help people endure hard times through the escapism it offers. This book is the definition of right person, wrong time. It’s about pining, love and every facet it comes in. Found family and forever friendships, but also escapism and healing… and how sometimes all of that can come together and be lifesaving (sometimes over and over and over again, tomorrow and tomorrow and tomorrow...)
  • Zum Bewerterprofil von Jana Kuhlmann

    Jana Kuhlmann

    Thalia Mayersche Bocholt

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    5/5

    04.05.2024

    Buch (Taschenbuch)

    Often in love but never lovers.

    A slow but beautiful coming of age story that follows two friends who met as kids and reconnect in their 20s. Together Sam and Sadie decide to design and create a video game, which gets popular over night. The book deals with the extrem highs and lows of friends who work together, being famous and developing different wishes in a relationship. Tomorrow, and tomorrow, and tomorrow definitely is one of my favorite books, my heart breaks for Sam and Sadie. Often in love but never lovers.
  • Zum Bewerterprofil von L. Himstedt

    L. Himstedt

    Thalia Berlin – Gesundbrunnen Center

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    5/5

    04.10.2023

    Buch (Taschenbuch)

    Love, Frienship, and Videogames

    The story follows the three friends Sadie, Sam, and Marx. It is more about their friendship than the romantic feelings, which I enjoyed a lot! The characters are so detailed and round, it really makes the story come to life. Although I do not know a lot about video games, it was still quite interesting to read about!

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  • Produktbild: Zevin, G: Tomorrow, and Tomorrow, and Tomorrow