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Handbook of Multimedia for Digital Entertainment and Arts

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Beschreibung

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which...

Beschreibung

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives.

Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field.

Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

 

Rezension

From the reviews:

“This handbook is a good collection of the latest research papers on digital entertainment … . The target audience includes post-graduates, research scholars, and teachers of computing, electronics, and electrical engineering, as well as programmers in the field of digital art and edutainment. A sound literature review and a helpful index are a plus.” (Soubhik Chakraborty, ACM Computing Reviews, August, 2010)

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

05.08.2009

Herausgeber Borko Furht
Verlag Springer Us

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

05.08.2009

Herausgeber Borko Furht
Verlag Springer Us
Seitenzahl

769

Maße (L/B/H)

24/16,6/5,3 cm

Gewicht

1256 g

Auflage

2009 edition

Sprache

Englisch

ISBN

978-0-387-89023-4

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Handbook of Multimedia for Digital Entertainment and Arts
  • Produktbild: Handbook of Multimedia for Digital Entertainment and Arts
  • PART I – DIGITAL ENTERTAINMENT TECHNOLOGIES
    Topics will include:

    Digital entertainment systems and their performance

    Interactive Digital Entertainment Unification framework

    Networked and free-standing interactive computer games

    Massive multi-player online games

    E-performance: e-Opera, e-Theatre, e-Concert

    Wearable computing for entertainment purposes

    Telepresence for entertainment and education purposes

    Entertainment robotics

    Development of haptic devices

    Home automation

    Novel interactive entertainment applications

    PART II –NEW MEDIA EMERGING TECHNOLOGIES
    Topics will include:

    Digital consumer networks

    Personal broadcasting

    Novel applications for mobile phones

    Social and interactive computing applications

    Collaborative spaces and environments

    Media technologies applied in the arts

    Mixed reality and enhanced visualization

    Adaptive media and AI

    Augmented reality

    Interactive music

    Video annotation in multimedia entertainment

    PART III – DIGITAL ART
    Topics will include:

    Algorithmic art

    Software art

    Net art

    Tangible computing

    Sonic Art

    Graphical user interface in art applications

    Virtual reality systems for 3D digital art

    PART IV – DIGITAL VISUAL AND AUDITORY MEDIA
    Topics will include:

    Digital photography

    Digital imaging asart

    Advances in 3D modeling

    Digital printing

    Non-photorealistic rendering

    Digital sound and music

    Digital music synthesis and composition

    Graphics and animation

    Digital comics

    Software & hardware implementations

    Digital video

    Interactive movies

    Interactive television and cinema

    PART V – CULTURE OF NEW MEDIA
    Topics will include:

    Digital lifestyle

    Managing digital entertainment

    Philosophy of new media

    Digital identity

    New human-computer interaction models